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Press Kit

Material for journalists, reviewers, bloggers, podcasters and TTRPG event organisers. Use it freely — attribution required. Fact sheet Title THIS WAS EPIC! — Heroes Not in Spandex Category Tabletop RPG

Material for journalists, reviewers, bloggers, podcasters and TTRPG event organisers. Use it freely — attribution required.

Fact sheet

TitleTHIS WAS EPIC! — Heroes Not in Spandex
CategoryTabletop RPG (TTRPG)
Sub-genreDramatic superheroes / slice of life
SystemDeck of French playing cards (no dice)
LanguagesIT · EN/ES in progress
Players2–6 + Master
Length2–3 h per session · 10–20 sessions per campaign
Age14+
Pages78 (rulebook) · 12 (quickstart)
FormatPDF + Print-on-demand
PDF price€9.90 · Free Quickstart
Print price€34.90 (POD estimate)
AuthorGiulio Fuerte (Fuerteventura.tv)
PublisherSelf-published
Websitefuerteventuratv.net/ese
Version2.0 — May 2026

Ready-made taglines

Three lengths. Copy the one you need.

1 line · twitter / hashtag

No dice. A deck of cards. Every power has a price.

short sentence · article header

An Italian RPG where superheroes don't wear spandex and every power comes with a mandatory Side Effect.

paragraph · review opening

THIS WAS EPIC! is an Italian tabletop role-playing game for 2-6 players that uses a deck of French playing cards instead of dice. The system is simple (50 points, one attribute + one card vs a threshold), but its core system rule makes it dramatic: every power MUST have a mandatory Side Effect, written on the character sheet. The tone blends auteur Italian epic and dry humour. The default setting is Italy 2026, but the system works with any superhero concept.

Author quotes

Four quotes ready to copy-paste into your article.

on why no dice

Dice are democratic. A number comes up, you take it, that's your lot. Cards, on the other hand, are cruel and honest: you watch the Aces vanish from the deck, you count what you've drawn, you know that every King spent is one fewer for the final scene. It's more cinematic.
— Giulio Fuerte, author

on the Side Effects rule

The system rejects the adolescent fantasy of 'you're the strongest and that's just fine'. Want to fly? Your knees shatter every time you land. Are you invincible? Great, you can no longer eat solid food. Every power has a price. That's how the story gets interesting.
— Giulio Fuerte, author

on the Italian setting

I'm tired of reading about superheroes who speak from New York or Tokyo. The people who play at my tables want to see Bologna, Rome, Forlì, Carrara. They want the bar where the hero hides to be the bar we actually go to. The system works anywhere, but the mother example has to be our own city.
— Giulio Fuerte, author

on the Epic Moment

When you draw an Ace you're no longer the character: you're the director. You describe the scene as if it were a film. The Master hands you the microphone and you're right about everything. It's the thing that works best at the table. When it arrives, everyone stops talking and listens.
— Giulio Fuerte, author

Visual assets

Everything in vector SVG (scales to any size). CC-BY 4.0 licence.

  • Horizontal logo — SVG · 1400 × 500
  • ESE! monogram — SVG · 240 × 240 · favicon
  • Vertical logo — SVG · for posters / stories
  • Rulebook cover — SVG · print-ready 5100 × 3578
  • Set of 8 mechanic icons — SVG · HP, PP, AGI, ace, etc.
  • Card back — SVG · 63 × 88 mm poker

FAQ for journalists

Is it self-published or is there a publisher behind it?

Self-published by Fuerteventura.tv. The author controls the whole process: writing, design, AI illustration, publishing. No editorial middlemen.

Can it be reviewed before launch?

Yes. The review PDF is available on request at This email address is being protected from spambots. You need JavaScript enabled to view it.. Reply within 48h.

Are streaming / actual play allowed?

Yes, no permission needed. A title credit is required, no monetising entire chapters read out in full.

Is it built on an existing system (PbtA, FATE, OSR)?

No. An original system, inspired by the Italian narrative school (Bonelli, Pratt). Technical influences: a deck as a source of variance recalls Deadlands, but the rules and the tone are its own.